One for All in LoL: Rules, Return History & Best Picks

One for All in LoL

One for All is not live right now. The rotating game mode's last confirmed run started March 20, 2024 (patch 14.6), which means it has been off-rotation for over two years as of patch V26.13, its longest drought since the mode's 2018 revival. One for All puts all five players on each team on the same champion: your team votes on one pick, the enemy team votes on theirs, and the result is 5v5 Summoner's Rift with ten copies of two champions. This guide covers every return since 2013, how the vote system works, the shared-ability quirks that make the mode weird, and which champions are worth voting for.

One for All Return History

Nobody on page one of Google keeps a complete list of One for All's runs, partly because the wiki's own changelog stops in 2022. Here is the full confirmed history, cross-checked against Riot's patch notes.

Window Patch Notes
Nov 2 – Dec 2, 2013 Debut run.
May 29 – Jun 8, 2014 One for All: Mirror Mode, a one-off Howling Abyss variant (see below).
Mar 3 – Apr 16, 2018 V8.6 First Summoner's Rift return in years.
Aug 2 – Aug 13, 2018 V8.15 Short summer run.
Mar 26 – Apr 27, 2020 V10.6–V10.7 Introduced the "2020 version" vote changes.
Sep 3 – Oct 1, 2020 V10.18 Second 2020 run.
Apr 1 – May 3, 2021 V11.7 April Fools' window.
~April 2022 V12.6 Confirmed live via an April 4 balance hotfix; exact end date was not documented.
March 20, 2024 V14.6 Most recent confirmed run; end date not stated in the patch notes.

There was no confirmed run in 2023 or 2025. Riot said in early 2023 that One for All was planned for later that year, but no patch notes show it actually going live, and the 2025 rotation slots went to ARAM Mayhem, Arena, Brawl, and Doom Bots instead. If you see a tier list dated to one of those windows, it is a stale listicle, not evidence of a run.

Mirror Mode, the 2014 variant, deserves its own line: it ran on the ARAM map, Howling Abyss, and both teams played the same champion, so all ten players were mirror copies. It has never been repeated.

How One for All Works

One for All is standard 5v5 Summoner's Rift in everything except champion select, which uses a system called Vote Pick:

  • Each player can ban one champion, for up to 10 team bans.
  • Each player then votes for a champion from the team's shared pool (owned plus free rotation).
  • A 4-out-of-5 vote locks the pick automatically. Since the 2020 version, a 3-vote majority no longer auto-wins: if no 4-vote consensus forms, the game picks randomly from the voted champions, weighted by vote count, so the 2-vote minority still has a chance.

Riot also re-tunes the mode every time it goes live, applying per-champion damage-dealt and damage-taken modifiers so that the champions who break the format hardest get reined in. Those numbers change per run, so treat any specific modifier you find online as historical rather than current.

Shared Ability Quirks

The reason One for All produces clips is that many abilities were never designed to coexist with four copies of themselves. These interactions are all documented on the wiki:

  • Zilean: a second friendly Zilean can re-apply Time Bomb to an already-marked target, instantly detonating the first bomb. Five Zileans can chain-detonate.
  • Syndra: Dark Spheres are shared objects. Any Syndra can throw any sphere, and Unleashed Power pulls in up to 4 friendly spheres regardless of who placed them.
  • Thresh: one enemy death near multiple Thresh players spawns multiple souls, one per nearby Thresh, and any Thresh can collect them.
  • Akali: Twilight Shroud stealths every friendly Akali standing inside it, not just the caster.
  • Vayne: Silver Bolts stacks apply across all friendly Vaynes, but switching targets wipes all stacks, including teammates'.
  • Yuumi: multiple Yuumis can attach to the same ally at once.
  • Draven: any allied Draven can catch any Spinning Axe, including ones he didn't throw.
  • Fiddlesticks: the fear immunity window from Terrify is shared across all friendly Fiddlesticks.

Best Champions for One for All

Win-rate tier lists for One for All go stale the moment the mode rotates out, so the durable way to think about picks is by archetype. Four patterns hold up across every run:

  • Chainable crowd control. Five Yasuos can pass a single knock-up down the line, each casting Last Breath off the same airborne target. Five Renektons can chain their W stun with almost no gap. Any CC that a teammate's copy can extend is worth more than raw damage.
  • Stacking map denial. Five Teemos blanket chokepoints and jungle paths in Noxious Traps, and the coverage scales non-linearly with each extra Teemo.
  • Repeatable displacement. Five Blitzcrank Rocket Grabs mean an enemy can be chain-hooked across the map, with each hook interrupting the escape from the last.
  • Shared-object synergy. The quirks above make Zilean, Syndra, and Thresh structurally stronger in One for All than their solo-queue versions, because their kits literally feed each other.

Will One for All Come Back?

There is no schedule. Historical gaps range from five months to the four-plus years between the 2013 debut and the 2018 return, and Riot has skipped announced plans before (the promised 2023 run never shipped). The reliable signals are the official patch notes and the in-client game mode screen. One useful disambiguation: Wild Rift, the mobile game, runs its own separate One for All on its own calendar, so a Wild Rift announcement does not mean the PC mode is back.

For what is currently playable, see our overview of League of Legends game modes; for the other famous "when does it come back" mode, see our URF guide.

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