LoLTheory Blog

LoL Honor System: Levels, Rewards, and How to Get to 5

The League of Legends Honor System is a behavior reward system with five levels (1–5). Honor 3 is the neutral baseline that every account starts at, and progress is driven by post-game votes plus consistent positive communication. Honor 5 unlocks targeted ally pings, the Honor Recall decal, and the

Stop After 2 Losses: The Real Rule for League Tilt

Yes — stopping after 2 consecutive losses is good strategy. The "can't end on a loss" feeling is real psychology, but what you're actually responding to is mental fatigue and tilt, not a superstition. A 2024 peer-reviewed study of 597,680 ranked matches found that losing streaks correlate with decreased performance,

How to Play Tank Champions in League of Legends

Tank champions soak damage so their carries don't have to. The job is to wade into the front line, lock enemies down with crowd control, and be the target your opponents focus on while your team deals damage from safety. A tank's win condition is not "kill the enemy team,

Attack Speed in LoL: Formula, Cap & Items (2026)

Attack speed (AS) measures how many times per second your champion throws a basic attack. It is a multiplier on your champion's base AS, so every percentage point of bonus AS translates directly into more attacks, more AD, more crit, more on-hit effects, and more life steal. The stat is

Armor in LoL: Formula, Items & When to Build

Armor is the defensive stat that reduces incoming physical damage by a percentage. 100 armor cuts physical damage in half. 200 armor reduces it by 66.6%. Every point of armor increases your effective health against physical damage by 1%, and armor multiplies with HP so that each additional point

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