The fastest way to level your Battle Pass is to complete daily and weekly missions first, then play normally. Missions supply the majority of the BXP needed to finish the free track — gameplay time-in-game fills the rest. Game mode choice barely matters; party size does.
How BXP Works
Battle Pass XP (BXP) comes from two sources: missions and time played. For gameplay, every minute of any matchmade League of Legends game earns 1.3 objective points. Points convert to BXP at a 1:1 rate via a repeating mission (50 BXP per 50 points). Two multipliers apply on top:
- +30% for winning the game
- +30% for playing in a premade party (at least one friend)
These stack. A win with a friend earns 1.3 × 1.6 = 2.08 points per minute — nearly double the base rate of a solo loss.
Which Game Mode Levels the Pass Fastest?
All matchmade LoL modes earn the same base rate of 1.3 points per minute. ARAM games are shorter (~25 minutes vs. ~35 minutes for Summoner's Rift), so they earn less BXP per game — but the hourly rate is nearly identical once you account for queue and loading time.
| Mode | Avg. game length | BXP/game (solo, 50% WR) | BXP/hr estimate |
|---|---|---|---|
| ARAM | ~25 min | ~37 | ~75–85 |
| Normal (SR) | ~35 min | ~52 | ~75–85 |
| Ranked (SR) | ~35 min | ~52 | ~75–85 |
| Bot games | ~20 min | ~5–10 | ~15–25 |
Bot games are significantly worse — matchmade human games earn roughly 4–5× more objective points per minute. Play against real players regardless of mode.
The party bonus applies identically across all modes. Playing with one friend increases your effective BXP rate by 30%, which over a full Act adds up to several extra free milestones.
Missions Come First
Missions account for the bulk of the BXP needed to complete the free track. Prioritize them in this order:
| Mission type | BXP | Requirement | Resets |
|---|---|---|---|
| Weekly general | 500 | Earn 175 objective points | Every Wednesday |
| Weekly random (×4) | 125–300 each | Various objectives | Every Wednesday |
| Daily | 100 | Win 1 game or play 2 | Daily at 20:00 UTC |
| Repeating gameplay | 50 | 50 objective points | Unlimited |
The daily mission is the highest-priority habit: 100 BXP for a single win. Miss it and you've lost the equivalent of ~80 minutes of solo play. The weekly general mission (500 BXP) is worth completing every week even if you only play a few games — earning 175 objective points takes about two normal games.
Additional BXP missions unlock throughout the Act for events, champion mastery milestones, and featured game modes. Check the Missions tab at the start of each week.
How Long Does It Take?
The free track has 48 milestones at 500 BXP each, totaling 24,000 BXP — including 8 Hextech Keys and a Glorious Champion Capsule. An Act lasts roughly 6–7 weeks.
| Playstyle | Est. completion | Assumptions |
|---|---|---|
| Casual (daily mission + 3–5 games/week) | 5–6 weeks | All dailies, most weeklies, no extra grinding |
| Regular (daily + ~10 games/week) | 3–4 weeks | All missions + steady gameplay BXP |
| With premade party most sessions | ~20% faster than above | +30% from party bonus compounds across all games |
Riot's stated design goal is that players who complete daily and weekly missions finish the free track before the Act ends without grinding. The math supports it — missions alone contribute roughly 15,000–18,000 BXP across a full Act if completed consistently.
Honor Bonus BXP
Players at Honor levels 3, 4, and 5 receive occasional 150 BXP drops at random intervals. Level 4 and 5 receive them more frequently. These are a small bonus on top of normal progression — not a meaningful farming lever on their own, but a reason to keep your honor standing healthy by honoring teammates after games. Honor also affects key fragment drop rates separately from BXP.